![]() Animators can’t touch the scene until this is done. It’s a time-consuming task that Oud says machine learning may actually make faster in the future, but right now either has to be done by hand in-house or outsourced to another studio. In this case, they have to solve for every missing sensor over the entire time that the hug lasts. Oud explains this means a human has to manually “solve” the movement data that’s been captured, meaning that the software has to know where a sensor should be at any given moment. This results in fully half of the sensors on each person simply vanishing from the view of the software. But when two actors wearing mocap suits hug, their bodies are pressed against one another…and so are the sensors. ![]() Mocap suits work through sensors dotted all over them, which software is able to follow and translate into recorded movement. The challenges facing Guerrilla – and other developers – begin with the motion capture suits used to record motion and facial expressions, which have become a standard sight in the games industry. WARNING: While this article's text does not contain spoilers, the video content in this article shows cutscenes from the endings of Horizon: Forbidden West and the Burning Shores DLC. Oud says that because Aloy is a hugger, Guerrilla’s gotten used to the extreme challenge required to get all these hugs to happen.and recently, it’s made some technical strides in the field of video game hugs. So how is Guerrilla pulling off this technical feat? I spoke with Guerrilla studio animation director Richard Oud, who admitted he was pleasantly surprised that anyone was noticing how impressive this was. And yet, Guerrilla has been making Aloy warmly hug her friends since Zero Dawn. Turns out, it’s very, very hard for developers to make this happen while making it look normal and believable. He was echoed in the replies by numerous other developers and fans, all of whom were struck by the realization of why we so rarely see two characters hugging one another in games. “that hug at 0:45 is a technical flex like YOU HAVE NO IDEA,” wrote Strange Scaffold head Xalavier Nelson Jr.
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